]]>ESF editor 1.4.6.0]]>
Сайт разработчика ]]>http://www.twcenter....ad.php?t=428754]]>
Файлы startpos.esf и scripting.lua (ответственные за параметры карты и кампании) теперь запакованные в data.pack, найти их можно в директории Campaign_maps
Вышел PFM_TWS2_1.6.5 beta
Поддерживаемые файлы DB
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_kv_experience_bonuses
_kv_fatigue
_kv_key_buildings
_kv_morale
_kv_naval_morale
_kv_rules
_kv_special_ability_effects
abilities
achievements
advice_levels
advice_threads
advisors
agent_attributes
agent_culture_details
agent_to_agent_abilities
agent_to_agent_attributes
agent_uniform_colours
agent_uniforms
agent_voice_events_junctions
agents
aide_de_camp_speeches
ancillaries
ancillary_included_subcultures
ancillary_info
ancillary_to_attribute_effects
ancillary_to_effects
ancillary_to_excluded_ancillaries
ancillary_to_included_agents
ancillary_types
anim_reference_poses
avatar_advanced_skills_requirements
avatar_aesthetic_sets
battle_bridge_subculture_jcts
battle_cities
battle_city_buildings
battle_city_subculture_jct
battle_climate_weather_descriptions
battle_entities
battle_personalities
battle_sequences
battle_sky_types
battle_type_unit_to_faction_presets
battle_weather_types
battlefield_building_categories
battlefield_building_transformations
battlefield_deployable_siege_items
battlefield_snow_props
battles_to_battle_sky_types_junctions
bribe_actions
building_chain_to_slots
building_chains
building_culture_gov_type_variants
building_culture_variants
building_description_texts
building_effects_junction
building_faction_variants
building_factionwide_effects_junctions
building_level_required_technology_junctions
building_levels
building_units_allowed
building_upgrades_junction
campaign_ai_manager_behaviour_junctions
campaign_ai_managers
campaign_ai_personalities
campaign_ai_personality_junctions
campaign_character_anim_set_agent_junctions
campaign_character_anim_sets
campaign_character_anim_walk_anim_junctions
campaign_character_anims_junctions
campaign_difficulty_handicap_effects
campaign_ground_types
campaign_map_playable_areas
campaign_map_settlements
campaign_map_slots
campaign_map_tooltips
campaign_map_towns_and_ports
campaign_variables
campaign_walk_anim_sets
campaigns_campaign_variables_junctions
cdir_campaign_junctions
cdir_configs
cdir_desire_priorities
cdir_faction_junctions
cdir_unit_balance_group_qualities
cdir_unit_balance_groups
cdir_unit_balances
cdir_unit_qualities
character_trait_levels
character_traits
climate_to_tilesets
climates
commodities_demand_drivers
commodities_demand_junction
commodities
commodity_unit_names
cultures_subcultures
cultures
cursors
diplomacy_factor_strings
diplomacy_negotiation_faction_override_strings
diplomacy_negotiation_strings
diplomacy_strings
diplomatic_relations_attitudes
diplomatic_relations_government_type
diplomatic_relations_religion
effect_bonus_value_agent_junction
effect_bonus_value_basic_junction
effect_bonus_value_building_chain_junctions
effect_bonus_value_commodity_junction
effect_bonus_value_population_class_and_religion_junction
effect_bonus_value_population_class_junction
effect_bonus_value_projectile_junctions
effect_bonus_value_religion_junction
effect_bonus_value_resource_junction
effect_bonus_value_shot_type_junctions
effect_bonus_value_unit_ability_junctions
effect_bonus_value_unit_category_junction
effect_bonus_value_unit_class_junction
effects
empires
entity_training_levels
events
events_view_group_junct
faction_rebellion_units_junctions
faction_uniform_colours
factions
famous_battle_pools
fatigue_effects
fort_underlay_climate_jcts
government_types
government_types_to_effects
governorships
groupings_continents_junct
groupings_factions_junct
groupings_military
groupings_regions_junct
groupings
gun_type_to_projectiles
gun_types
historical_character_traits
historical_characters
loading_screens
message_event_strings
ministerial_effectiveness_modifiers
ministerial_position_default_names
ministerial_positions_by_gov_types
ministerial_positions
ministerial_positions_to_effects
ministerial_positions_to_governorships
missions
mount_variants
mounts
movie_event_strings
mp_general_command_ratings
names_forts
names_groups
names
particle_effects
population_classes
projectile_impacts
projectile_shot_type_enum
projectile_trails
projectiles_explosions
projectiles_missile_type_enum
projectiles
public_order_factors
quotes_people
quotes
random_localisation_strings
region_economics_factors
region_unit_resources
regions_continents
regions
religion_conversion_mods
religions
resources
slots
state_gift_values
technologies
technology_effects_junction
technology_faction_junctions
technology_required_building_levels_junctions
technology_required_technology_junctions
trait_attribute_effects
trait_categories
trait_info
trait_level_effects
trait_to_antitraits
trait_to_included_agents
trees
trigger_effects
trigger_events
uniform_to_faction_colours
uniforms
unit_abilities
unit_category
unit_class
unit_class_to_population_class_priorities
unit_class_to_unit_ability_junctions
unit_experience_thresholds
unit_info_card_abilities_strings
unit_movement_modifiers
unit_regiment_names
unit_required_technology_junctions
unit_special_abilities
unit_stats_land_experience_bonuses
unit_stats_land
unit_stats_naval_crew
unit_stats_naval_crew_to_factions
unit_stats_naval_crew_to_ship_categories
unit_stats_naval_experience_bonuses
unit_stats_naval
unit_to_unit_abilities_junctions
units
units_to_exclusive_faction_permissions
units_to_gov_type_permissions
units_to_gov_types_conversion_jcts
units_to_groupings_military_permissions
unrest_cause_to_demands
warscape_animated_lod
warscape_animated
warscape_equipment_items
warscape_equipment_themes
bob_building_flag_capturepoint_warscape_rigid_lod
bob_building_rock_a_warscape_rigid_lod
bob_building_rock_b_warscape_rigid_lod
bob_building_rock_c_warscape_rigid_lod
bob_building_rock_d_warscape_rigid_lod
bob_building_rock_e_warscape_rigid_lod
bob_building_rock_f_warscape_rigid_lod
bob_building_rock_g_warscape_rigid_lod
bob_building_town_building_e_warscape_rigid_lod
bob_rigid_campaign_sho_castle_1_fort_warscape_rigid_lod
bob_rigid_campaign_sho_castle_2_stronghold_warscape_rigid_lod
bob_rigid_campaign_sho_castle_3_fortress_warscape_rigid_lod
bob_rigid_campaign_sho_castle_4_castle_warscape_rigid_lod
bob_rigid_campaign_sho_castle_5_citadel_warscape_rigid_lod
bob_rigid_campaign_sho_farming_4_consolidation_warscape_rigid_lod
bob_rigid_campaign_sho_region_specialty_timber_3_sawmills_warscape_rigid_lod
bob_rigid_lantern_paper_big_b_cream_warscape_rigid_lod
bob_rigid_lantern_paper_big_b_red_warscape_rigid_lod
bob_rigid_lantern_paper_big_b_warscape_rigid_lod
warscape_rigid_lod
bob_building_flag_capturepoint_warscape_rigid
bob_building_rock_a_warscape_rigid
bob_building_rock_b_warscape_rigid
bob_building_rock_c_warscape_rigid
bob_building_rock_d_warscape_rigid
bob_building_rock_e_warscape_rigid
bob_building_rock_f_warscape_rigid
bob_building_rock_g_warscape_rigid
bob_rigid_lantern_paper_big_b_cream_warscape_rigid
bob_rigid_lantern_paper_big_b_red_warscape_rigid
bob_rigid_lantern_paper_big_b_warscape_rigid
warscape_rigid
wind_levels
_kv_fatigue
_kv_key_buildings
_kv_morale
_kv_naval_morale
_kv_rules
_kv_special_ability_effects
abilities
achievements
advice_levels
advice_threads
advisors
agent_attributes
agent_culture_details
agent_to_agent_abilities
agent_to_agent_attributes
agent_uniform_colours
agent_uniforms
agent_voice_events_junctions
agents
aide_de_camp_speeches
ancillaries
ancillary_included_subcultures
ancillary_info
ancillary_to_attribute_effects
ancillary_to_effects
ancillary_to_excluded_ancillaries
ancillary_to_included_agents
ancillary_types
anim_reference_poses
avatar_advanced_skills_requirements
avatar_aesthetic_sets
battle_bridge_subculture_jcts
battle_cities
battle_city_buildings
battle_city_subculture_jct
battle_climate_weather_descriptions
battle_entities
battle_personalities
battle_sequences
battle_sky_types
battle_type_unit_to_faction_presets
battle_weather_types
battlefield_building_categories
battlefield_building_transformations
battlefield_deployable_siege_items
battlefield_snow_props
battles_to_battle_sky_types_junctions
bribe_actions
building_chain_to_slots
building_chains
building_culture_gov_type_variants
building_culture_variants
building_description_texts
building_effects_junction
building_faction_variants
building_factionwide_effects_junctions
building_level_required_technology_junctions
building_levels
building_units_allowed
building_upgrades_junction
campaign_ai_manager_behaviour_junctions
campaign_ai_managers
campaign_ai_personalities
campaign_ai_personality_junctions
campaign_character_anim_set_agent_junctions
campaign_character_anim_sets
campaign_character_anim_walk_anim_junctions
campaign_character_anims_junctions
campaign_difficulty_handicap_effects
campaign_ground_types
campaign_map_playable_areas
campaign_map_settlements
campaign_map_slots
campaign_map_tooltips
campaign_map_towns_and_ports
campaign_variables
campaign_walk_anim_sets
campaigns_campaign_variables_junctions
cdir_campaign_junctions
cdir_configs
cdir_desire_priorities
cdir_faction_junctions
cdir_unit_balance_group_qualities
cdir_unit_balance_groups
cdir_unit_balances
cdir_unit_qualities
character_trait_levels
character_traits
climate_to_tilesets
climates
commodities_demand_drivers
commodities_demand_junction
commodities
commodity_unit_names
cultures_subcultures
cultures
cursors
diplomacy_factor_strings
diplomacy_negotiation_faction_override_strings
diplomacy_negotiation_strings
diplomacy_strings
diplomatic_relations_attitudes
diplomatic_relations_government_type
diplomatic_relations_religion
effect_bonus_value_agent_junction
effect_bonus_value_basic_junction
effect_bonus_value_building_chain_junctions
effect_bonus_value_commodity_junction
effect_bonus_value_population_class_and_religion_junction
effect_bonus_value_population_class_junction
effect_bonus_value_projectile_junctions
effect_bonus_value_religion_junction
effect_bonus_value_resource_junction
effect_bonus_value_shot_type_junctions
effect_bonus_value_unit_ability_junctions
effect_bonus_value_unit_category_junction
effect_bonus_value_unit_class_junction
effects
empires
entity_training_levels
events
events_view_group_junct
faction_rebellion_units_junctions
faction_uniform_colours
factions
famous_battle_pools
fatigue_effects
fort_underlay_climate_jcts
government_types
government_types_to_effects
governorships
groupings_continents_junct
groupings_factions_junct
groupings_military
groupings_regions_junct
groupings
gun_type_to_projectiles
gun_types
historical_character_traits
historical_characters
loading_screens
message_event_strings
ministerial_effectiveness_modifiers
ministerial_position_default_names
ministerial_positions_by_gov_types
ministerial_positions
ministerial_positions_to_effects
ministerial_positions_to_governorships
missions
mount_variants
mounts
movie_event_strings
mp_general_command_ratings
names_forts
names_groups
names
particle_effects
population_classes
projectile_impacts
projectile_shot_type_enum
projectile_trails
projectiles_explosions
projectiles_missile_type_enum
projectiles
public_order_factors
quotes_people
quotes
random_localisation_strings
region_economics_factors
region_unit_resources
regions_continents
regions
religion_conversion_mods
religions
resources
slots
state_gift_values
technologies
technology_effects_junction
technology_faction_junctions
technology_required_building_levels_junctions
technology_required_technology_junctions
trait_attribute_effects
trait_categories
trait_info
trait_level_effects
trait_to_antitraits
trait_to_included_agents
trees
trigger_effects
trigger_events
uniform_to_faction_colours
uniforms
unit_abilities
unit_category
unit_class
unit_class_to_population_class_priorities
unit_class_to_unit_ability_junctions
unit_experience_thresholds
unit_info_card_abilities_strings
unit_movement_modifiers
unit_regiment_names
unit_required_technology_junctions
unit_special_abilities
unit_stats_land_experience_bonuses
unit_stats_land
unit_stats_naval_crew
unit_stats_naval_crew_to_factions
unit_stats_naval_crew_to_ship_categories
unit_stats_naval_experience_bonuses
unit_stats_naval
unit_to_unit_abilities_junctions
units
units_to_exclusive_faction_permissions
units_to_gov_type_permissions
units_to_gov_types_conversion_jcts
units_to_groupings_military_permissions
unrest_cause_to_demands
warscape_animated_lod
warscape_animated
warscape_equipment_items
warscape_equipment_themes
bob_building_flag_capturepoint_warscape_rigid_lod
bob_building_rock_a_warscape_rigid_lod
bob_building_rock_b_warscape_rigid_lod
bob_building_rock_c_warscape_rigid_lod
bob_building_rock_d_warscape_rigid_lod
bob_building_rock_e_warscape_rigid_lod
bob_building_rock_f_warscape_rigid_lod
bob_building_rock_g_warscape_rigid_lod
bob_building_town_building_e_warscape_rigid_lod
bob_rigid_campaign_sho_castle_1_fort_warscape_rigid_lod
bob_rigid_campaign_sho_castle_2_stronghold_warscape_rigid_lod
bob_rigid_campaign_sho_castle_3_fortress_warscape_rigid_lod
bob_rigid_campaign_sho_castle_4_castle_warscape_rigid_lod
bob_rigid_campaign_sho_castle_5_citadel_warscape_rigid_lod
bob_rigid_campaign_sho_farming_4_consolidation_warscape_rigid_lod
bob_rigid_campaign_sho_region_specialty_timber_3_sawmills_warscape_rigid_lod
bob_rigid_lantern_paper_big_b_cream_warscape_rigid_lod
bob_rigid_lantern_paper_big_b_red_warscape_rigid_lod
bob_rigid_lantern_paper_big_b_warscape_rigid_lod
warscape_rigid_lod
bob_building_flag_capturepoint_warscape_rigid
bob_building_rock_a_warscape_rigid
bob_building_rock_b_warscape_rigid
bob_building_rock_c_warscape_rigid
bob_building_rock_d_warscape_rigid
bob_building_rock_e_warscape_rigid
bob_building_rock_f_warscape_rigid
bob_building_rock_g_warscape_rigid
bob_rigid_lantern_paper_big_b_cream_warscape_rigid
bob_rigid_lantern_paper_big_b_red_warscape_rigid
bob_rigid_lantern_paper_big_b_warscape_rigid
warscape_rigid
wind_levels
]]>PFM_TWS2_1.6.5 beta]]>
Вышел ]]>Pack File Manager 1.6.6 Hotfix]]> открывающий Patch5 появившийся после обновления.
Сообщение отредактировал Kassiel: 20 мая 2011 - 14:57