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-Uniforms and Weapons:
-French now have their own backpack model and strap belts.
-Strap belts now hangs in the back of the uniform, just like most pictures shows, no more side ammo pouch/short sabers.
-French light infantry short pants will no longer use an outdated and poorly detailed texture.
-No more "painted" pants for dragoons, they have a real grey pant texture, because it looks better when wounded.
-Replaced the former hussar colpack with a better model/texture based on the french horse guard chasseur colpack.
-Corrected the design of the horse guard chasseur colpack to a more accurate one with better looking textures.
-French Dragoons are now using a full dress uniform with a belt and corresponding grenade on ammo pouch.
-Old Guard Dragoons (Empress Dragoons) now in full dress (not the campaign dress with grey pants).
-Old Guard model is now normalized to fit multiple other units: grenadiers, young guard, dragoon guard, officers etc.
-Added rank stripes, as accurate as possible, to most french uniforms.
-Most Uniforms have now up to four variants (trooper, corporal, sergeant, sometimes officers).
-Dragoons Guard now have a full roster of uniform for trooper, nco's, trumpeter/flagman and officers.
-Young Guard now have updated backpack, shoulder wings and are part of the same troop tree.
-Improved Young Guard Grenadier uniform, backpack and now upgrades into veterans and then Empress Dragoons.
-Multiple Old Guard Grenadier Regiments (1st, 2nd, 4th etc, all with different looks yet totally accurately dressed !).
-5th Cuirassier is now of lower rank than the 1st Cuirassier and therefore is one level below in the troop tree.
-French Cuirassier armors now have the new shoulder wings attached and gloved cuffs.
-French Cuirassier armor value reduced by 10 points (from 35 to 25, it's more than enough and still far better than the rest).
-New model and texture for the riding boots, or Bottes de Chasse, based on the prussian boots model.
-Added a saddle for the old guard Grenadier a Cheval and updated bearksin model with a new shape and texture.
-Old Guard Officer now have a white plume on their bearskin, not the red one.
-Added the correct uniform for Horse Grenadier trumpeter.
-New re-shaped model for French Chasseur a Cheval Dolmans, added variants for several military ranks.
-Chasseur a Cheval Sabretache is now updated with correct color for the sword scabbard and the black leather trims on it.
-Added a trumpeter horse variant for the Chasseur a Cheval as well as an empress dragoon trumpeter horse.
-Updated the Vistula Legion with the new french backpack and belts/ammo pouch.
-Added the correct shako and shako plates for Vistula Infantry (instead of czapka).
-Added two new boots, brown leather and red leather. (from the russian expansion).
-Added a correct meshe and texture for the sabre-briquet, instead of the hungarian saber. (from the russian expansion)
-Fixed the new cuirassier boots shape/size, smaller and thinner.
-Added gloved cuffs for cavalry uniforms (horse rgenadier, cuirassier, guard dragoons).
Troops:
-French troops will now have rank stripes on names to allow faster understanding of who's better than who.
(example: Fusilier > =Fusiliers= > -=Fusiliers=- , it's a bit like in RUS XIIIc and it's better looking).
-Gendarmes now are part of the french troop tree, train after grenadiers of the line, up to mounted gendarme.
-Gendarmes can still be recruited in villages but is considered mounted and have a higher weekly wages.
-Old Guard Horse Grenadier and Dragoons will now correctly update into veterans, nco's/trumpeter and officers.
-French AI parties will no longer field units with similar names than the troops players can train.
-French AI parties troops are not upgradable and will serve as a boost for the player should he liberate some during battle.
Troops behavior:
-7e Hussar reverted to the 4th Hussar to match equipment markings.
-Dragoons now are very capable units on a battle line while dismounted.
-Dragoons will no longer try to spawn or shoot their carbine on horseback.
-Dragoons are no longer effective "cavalry" units, they need to fight on foot to be effective.
-Old Guard Dragoons now use a long carbine (model is hussar carbine).
-Carbines power and accuracy increase to reflect their use by skirmisher troops (dragoons, hussars etc).
-French Dragoons will now use the Charleville Carbine with it's bayonet, they will often use short swords in close combat.
Items:
-Fixed some missing/truncated names for items.
-Fixed uniforms not available in market even though they should be.
-Fixed item chance to appear in markets based on their quality/military rank, higher quality or rank is usually more expensive.
-Fixed some companions missing their correct level/stats and specialization.
-Fixed AI muskets which were using the two-handed parry animations instead of the correct polearm parry animations.
-Trenchcoats will no longer be available in markets, they might be looted from deserters and other troops.
-Austrian Musket is now considered a carbine with a bayoneted variant and is available in every marketplace.
-Horse merchants now have around 10 horses to sell
-Weapon merchants have a larger selection of muskets, medium selection of swords and ammo and small selection for lance
Rôleplay:
-Increased player stats at game start for an easier character progression and army/economy management.
-Added starting armies for each nations, including three different troop level, from a low level army to a high level starting army.
-Veteran soldier (warrior) grants better bonus in martial skill, especially polearms, crossbow and power strike.
-Removed the items given on starting a new game which were based on player background story.
-Background story choices no longer give bonus to useless proficiencies such as throwing, archery, two-handed etc.
-Background story now gives bonus to polearms, riding, crossbow (muskets) etc, instead of the native useless bonus.
Work in progress (might not be released):
-Tweaking/preventing the huge factional deserters armies.
-Tweaking AI reinforcements to avoid dozens of flagbearers and officers.
-Tweaking background story text to replace steppe father/child/nomad into a more napoleonic origin (hungarian).
-Steppe nomad background with full roster grants better bonus to riding, one handed, crossbow and horse archery.
-Started the changes over tournaments, changed contestants names, sword sisters, some weapons replaced, armors removed.