building professional_military ;;; военные академии
{
levels military_academy officers_academy
{
military_academy city requires factions { northern_european, middle_eastern, mesoamerican, eastern_european, greek, southern_european, }
{
capability
{
recruits_morale_bonus bonus 1
recruits_exp_bonus 1
recruit_pool "SE Bodyguard" 1 0.05 1 0 requires factions { spain, milan, bavaria, venice, savoia, papal_states, france, portugal, } and region_religion catholic 70
recruit_pool "NE Bodyguard" 1 0.05 1 0 requires factions { hre, denmark, sicily, union, byzantium, normans, england, scotland, moors, aztecs, } and region_religion protestant 70
recruit_pool "EE Bodyguard" 1 0.05 1 0 requires factions { poland, saxons, } and region_religion catholic 70
recruit_pool "RU Bodyguard" 1 0.05 1 0 requires factions { russia, } and region_religion orthodox 70
recruit_pool "ZK Bodyguard" 1 0.05 1 0 requires factions { sich, } and region_religion orthodox 70
recruit_pool "Don Bodyguard" 1 0.05 1 0 requires factions { mongols, } and region_religion orthodox 70
recruit_pool "HU Bodyguard" 1 0.05 1 0 requires factions { walachia, moldavia, } and region_religion orthodox 70
recruit_pool "HU Bodyguard" 1 0.05 1 0 requires factions { hungary, } and region_religion protestant 70
recruit_pool "ME Bodyguard" 1 0.05 1 0 requires factions { turks, } and region_religion islam 70
recruit_pool "PS Bodyguard" 1 0.05 1 0 requires factions { egypt, } and region_religion shiism 70
recruit_pool "PS Bodyguard" 1 0.05 1 0 requires factions { grusia, } and region_religion orthodox 70
recruit_pool "Mongol Bodyguard" 1 0.05 1 0 requires factions { timurids, } and region_religion islam 70
}
material wooden
construction 3
cost 4000
settlement_min city
upgrades
{
officers_academy
}
}
officers_academy city requires factions { northern_european, middle_eastern, mesoamerican, eastern_european, greek, southern_european, }
{
capability
{
recruits_morale_bonus bonus 2
recruits_exp_bonus 2
cavalry_bonus 1
recruit_pool "SE Bodyguard" 1 0.1 1 0 requires factions { spain, milan, bavaria, venice, savoia, papal_states, france, portugal, } and region_religion catholic 70
recruit_pool "NE Bodyguard" 1 0.1 1 0 requires factions { hre, denmark, sicily, union, byzantium, normans, england, scotland, moors, aztecs, } and region_religion protestant 70
recruit_pool "EE Bodyguard" 1 0.1 1 0 requires factions { poland, saxons, } and region_religion catholic 70
recruit_pool "RU Bodyguard" 1 0.1 1 0 requires factions { russia, } and region_religion orthodox 70
recruit_pool "ZK Bodyguard" 1 0.1 1 0 requires factions { sich, } and region_religion orthodox 70
recruit_pool "Don Bodyguard" 1 0.1 1 0 requires factions { mongols, } and region_religion orthodox 70
recruit_pool "HU Bodyguard" 1 0.1 1 0 requires factions { walachia, moldavia, } and region_religion orthodox 70
recruit_pool "HU Bodyguard" 1 0.1 1 0 requires factions { hungary, } and region_religion protestant 70
recruit_pool "ME Bodyguard" 1 0.1 1 0 requires factions { turks, } and region_religion islam 70
recruit_pool "PS Bodyguard" 1 0.1 1 0 requires factions { egypt, } and region_religion shiism 70
recruit_pool "PS Bodyguard" 1 0.1 1 0 requires factions { grusia, } and region_religion orthodox 70
recruit_pool "Mongol Bodyguard" 1 0.1 1 0 requires factions { timurids, } and region_religion islam 70
}
material stone
construction 4
cost 6000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building professional_military2
{
levels military_academy2 officers_academy22
{
military_academy2 castle requires factions { northern_european, middle_eastern, mesoamerican, eastern_european, greek, southern_european, }
{
capability
{
recruits_morale_bonus bonus 1
recruits_exp_bonus 1
recruit_pool "SE Bodyguard" 1 0.05 1 0 requires factions { spain, milan, bavaria, venice, savoia, papal_states, france, portugal, } and region_religion catholic 70
recruit_pool "NE Bodyguard" 1 0.05 1 0 requires factions { hre, denmark, sicily, union, byzantium, normans, england, scotland, moors, aztecs, } and region_religion protestant 70
recruit_pool "EE Bodyguard" 1 0.05 1 0 requires factions { poland, saxons, } and region_religion catholic 70
recruit_pool "RU Bodyguard" 1 0.05 1 0 requires factions { russia, } and region_religion orthodox 70
recruit_pool "ZK Bodyguard" 1 0.05 1 0 requires factions { sich, } and region_religion orthodox 70
recruit_pool "Don Bodyguard" 1 0.05 1 0 requires factions { mongols, } and region_religion orthodox 70
recruit_pool "HU Bodyguard" 1 0.05 1 0 requires factions { walachia, moldavia, } and region_religion orthodox 70
recruit_pool "HU Bodyguard" 1 0.05 1 0 requires factions { hungary, } and region_religion protestant 70
recruit_pool "ME Bodyguard" 1 0.05 1 0 requires factions { turks, } and region_religion islam 70
recruit_pool "PS Bodyguard" 1 0.05 1 0 requires factions { egypt, } and region_religion shiism 70
recruit_pool "PS Bodyguard" 1 0.05 1 0 requires factions { grusia, } and region_religion orthodox 70
recruit_pool "Mongol Bodyguard" 1 0.05 1 0 requires factions { timurids, } and region_religion islam 70
}
material wooden
construction 3
cost 4000
settlement_min city
upgrades
{
officers_academy22
}
}
officers_academy22 castle requires factions { northern_european, middle_eastern, mesoamerican, eastern_european, greek, southern_european, }
{
capability
{
recruits_morale_bonus bonus 2
recruits_exp_bonus 2
cavalry_bonus 1
recruit_pool "SE Bodyguard" 1 0.1 1 0 requires factions { spain, milan, bavaria, venice, savoia, papal_states, france, portugal, } and region_religion catholic 70
recruit_pool "NE Bodyguard" 1 0.1 1 0 requires factions { hre, denmark, sicily, union, byzantium, normans, england, scotland, moors, aztecs, } and region_religion protestant 70
recruit_pool "EE Bodyguard" 1 0.1 1 0 requires factions { poland, saxons, } and region_religion catholic 70
recruit_pool "RU Bodyguard" 1 0.1 1 0 requires factions { russia, } and region_religion orthodox 70
recruit_pool "ZK Bodyguard" 1 0.1 1 0 requires factions { sich, } and region_religion orthodox 70
recruit_pool "Don Bodyguard" 1 0.1 1 0 requires factions { mongols, } and region_religion orthodox 70
recruit_pool "HU Bodyguard" 1 0.1 1 0 requires factions { walachia, moldavia, } and region_religion orthodox 70
recruit_pool "HU Bodyguard" 1 0.1 1 0 requires factions { hungary, } and region_religion protestant 70
recruit_pool "ME Bodyguard" 1 0.1 1 0 requires factions { turks, } and region_religion islam 70
recruit_pool "PS Bodyguard" 1 0.1 1 0 requires factions { egypt, } and region_religion shiism 70
recruit_pool "PS Bodyguard" 1 0.1 1 0 requires factions { grusia, } and region_religion orthodox 70
recruit_pool "Mongol Bodyguard" 1 0.1 1 0 requires factions { timurids, } and region_religion islam 70
}
material stone
construction 4
cost 6000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}