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Это Ravening Hordes лист, адаптированный и дополненный по 8й редакции фанатами серии (А фанаты ГХ оказались очень преданными, сымпровизированные армии поражают). +несколько очень неплохих артов и рассказов
Из него следует, в кратце (очень много информации на английском)
Правила:
UNYIELDING
Chaos Dwarfs are completely without mercy, refusing
to give ground to any creature they think of as a lesser
being – which is everyone. They will hold their
positions until the end, even if would be tactically wise
to press a pursuit or abandon their fortifications.
When a unit with the Unyielding rule makes a flee or
pursuit move, they subtract 1 from the total roll. This
normally means that they will flee and pursue 2D6-1"
instead of 2D6".
Упорные
Гномам Хаоса неведома жалость, и они отрицают саму мысль признать над собой превосходство любого существа низших рас, а для гномов хаоса все расы - низшие. Они будут держать свои позиции до конца, даже если мудрее было бы отступить или перегруппироваться, либо преследовать врага.
BONDAGE OF HASHUT
Chaos Dwarf society is completely rigid, and a Chaos
Dwarf warrior is defined by his position within the strict
hierarchy of Zharr-Naggrund. They are owned, body,
mind and soul by their Sorcerer Lords, and they will
follow the orders of their masters no matter how
suicidal. For their part, the Sorcerer Lords and those
who serve them directly are completely confident of
their own superiority. Those weaklings who flee
deserve no pity: only contempt.
Units that contain at least one model with the Bondage
of Hashut rule do not take a Panic test when a unit
without the rule is destroyed, breaks or flees through
them.
Гномы-воины связаны телом, душой и своим существованием со своими хозаевами-колдунами, и будут следовать их приказаниям вне зависимости от того, насколько те сумасшедшие или самоубийственные. Отряды, в которых есть по крайней мере один юнит с правилом Связь с Хашутом, не бросают проверку на панику когда союзный отряд без этого правила бежит или уничтожен.
BLESSING OF HASHUT
The Father of Darkness has as His chief province the
infernal energy of the earth: He is the master of molten
rock and fire. His most powerful followers share his
affinity for fire, revelling in its power thanks to their
master's Blessing which makes their flesh proof against
the flames.
Units with the Blessing of Hashut rule have a 2+ ward
save against Flaming Attacks.
Благославление Хашута
Защита 2+ против огненных атак, в ТВ думаю не реализовать
CHAOS ARMOUR
The Chaos Dwarfs are rightly known as the blacksmiths
of Chaos, for they produce much of the arms, armour
and machines of war used by the followers of the Dark
Gods. But by far their most important export are the
suits of magical Chaos armour, each of which is imbued
with a portion of the very essence of Chaos. The
protection this armour offers is almost unmatched.
Chaos armour grants a 4+ armour save.
Броня Хаоса
Думаю все понятно, хорошая броня
DISPOSABLE
The Chaos Dwarfs use masses of slaves for labour,
sacrifices to Hashut and as part of their armies. The role
of slaves in the army is principally to blunt the enemy's
attack – they are driven forward in great herds, and the
assumption is that they will die horribly simply to
expend the foe's ammunition and clog up his battle line
with bodies. Similarly, Chaos Dwarfs think little of
their mercenaries, for they are a wealthy people and can
always afford more hirelings.
Units with the Disposable rule do not cause Panic in
other units due to being destroyed, breaking in combat
or fleeing through them, unless the affected unit also
has the Disposable rule. In addition, standard bearers
from Disposable units do not confer any additional
victory points due to the Last Stand rule or being killed
in close combat. Disposable units cannot benefit from
the Bondage of Hashut.
Расходный материал
Правило для рабов - когда Расходные отряды бегут или уничтожены, это не оказывает никакого воздействия на другие отряды, если у них нету Расходного правила.
Думаю в кратце на движке все что можно реализовать это высокую броню, низкую мораль для рабов (более низкую чем у обычных зеленокожих), и высокую для самих гномов.
Далее, список воинов:
Колдуны:
Верховный Колдун ГХ
Колдун ГХ
M WS BS S T W I A Ld
Chaos Dwarf Sorcerer Lord 0 4 3 4 5 3 1 1 10
Chaos Dwarf Sorcerer 3 4 3 3 4 2 2 1 9
Со временем, начиная со ступней, колдуны превращаются в камень. Полностью окаменевший колдун становится на дорогу, ведущую к Зхар-Наггрунд, чтобы вечно взирать на проходящих в город путников и показывать им свою вечную преданность Хашуту.
Владеют Ветрами Огня и Металла, также могут читать заклинания Ветра Хашута.
Проклятие дает им натуральную броню 6+, 5+ Верховным, крайне малоподвижны
Варлорды:
Варлорд ГХ
Деспот ГХ
M WS BS S T W I A Ld
Chaos Dwarf Warlord 3 7 4 4 5 3 4 4 10
Chaos Dwarf Despot 3 6 4 4 5 2 3 3 9
Пехота:
Воины Гномов Хаоса
Стальные Стражи Гномов Хаоса
M WS BS S T W I A Ld
Chaos Dwarf Warrior 3 4 3 3 4 1 2 1 9
Ironguard 3 4 3 3 4 1 2 2 9
Стрелки:
Призыватели Шторма
Штормовые Стражи
(переименованные Blunderbusses)
M WS BS S T W I A Ld
Chaos Dwarf Stormcaller 3 4 3 3 4 1 2 1 9
Stormguard 3 4 4 3 4 1 2 1 9
Бессмертные
M WS BS S T W I A Ld
Immortal 3 5 3 4 4 1 2 1 9
Baneguard 3 5 3 4 4 1 2 2 9
SPECIAL RULES: Unyielding, Hatred,
Stubborn.
Indomitable Defence: Immortals are excellent
defensive troops, presenting their foes with a wall of
impenetrable steel. If an Immortal unit did not move in
that turn they increase their parry save to 5+ instead of
6+ when using their Cursed Axes and shields.
Oathsworn: Immortals are sworn to defend the masters
of Zharr-Naggrund to the death. If a Chaos Dwarf
Sorcerer Lord joins a unit of Immortals, they are
Immune to Psychology.
EQUIPMENT:
Cursed Axes: Immortals are armed with a mixture of
axes and great axes, all bearing foul daemonic runes.
Cursed Axes count as magical hand weapons (including
allowing a parry save) and grant Immortals +1 Strength
in close combat.
Аколиты Хашута
Колдуны, отобранные изо всех Каст общества Гномов Хаоса. Призывают Панахиду Хашута, читая чантры, которые обретают форму хаотичной магии, направленной на защиту армии Гномов Хаоса. Лидеры Аколитов - Кхазн, аколиты, которые близки к становлению Колдунами.
M WS BS S T W I A Ld
Acolyte of Hashut 3 4 3 3 4 1 2 1 9
Khazn 3 4 3 3 4 1 2 2 9
Dirges of Hashut: At the start of the Chaos Dwarf
Magic phase, Acolytes of Hashut may select one of the
following Dirges to sing, the effects of which they
benefit from until their next Magic phase:
Dirge of Battle: All friendly units within 6", including
the Acolytes themselves, cause Fear.
Dirge of Defiance: All friendly units within 6",
including the Acolytes themselves have Magic
Resistance (2).
Dirge of Power: The unit adds an additional power dice
to the Chaos Dwarf pool in this Magic phase, and an
additional dispel dice to the pool in the enemy's next
Magic phase.
В кратце, в игре можно дать им правила Устрашающие, + повышающие мораль окружающим войскам.
Рабы
Хобгоблины и зеленокожие уже реализованы, но в листе также есть отряды Рабов, которые представляют из себя мешанину из всех рас, и Brutes, больших и сильных рабов, переживших адский труд и эксперементы. Также есть Хобгоблины-Надзиратели, которые управляют другими рабами.
Slave 4 2 2 3 3 1 2 1 5
Brute 4 3 2 3 4 1 2 1 5
Hobgoblin 4 3 3 3 3 1 2 1 6
Driver 4 3 3 3 3 1 2 2 6
Демоническая Машина
Машина, содержащая демона.
TROOP TYPE: Monster.
SPECIAL RULES: Bound Daemon, Terror,
Large Target, Stubborn.
Living Artillery: Daemonic Engines are living
weapons of mass destruction that launch a variety of
ammunition into the skies. They may fire with the same
effect as a stone thrower. A Daemonic Engine may not
move and fire in the same turn.
Описаны пять видов демонических машин:
DEATHGRINDER
Молотильщик Смерти
A Deathgrinder has a huge spiked roller fitted to its
prow, allowing it to mercilessly crush anything in its
path. The advance of a Deathgrinder is utterly
implacable.
A Deathgrinder has the Strider special rule. In addition,
any obstacle it crosses over the course of its move is
destroyed – remove the obstacle model from the table.
All Impact Hits and Thunderstomp hits inflicted by a
Deathgrinder have a +1 Strength bonus
HELLBORE
Адская Дрелль
Инструмент, предназначенный для сверления под землей, может появлятся в любом месте на поле боя (маскировка?)
Адский Локомотив
Небесный Падальщик
Военная Баржа
(думаю не интересно и нас не касается, писать описания не буду)
Демонические механизмы
Мешанина из механических, демонических и человеческих частей. Думаю не интересно.
Быко-кентавры.
Фаворит Хашута - бык. Подраса Гномов Хаоса является своего рода чемпионами своего Бога, наиболее пригодными ему существами - наполовину быками, наполовину гномами. Элитные войска, основная задача которых - охранять храмы Хашута.
В ТВ наилучшим исполнением быкотавров была бы супер тяжелая, но малочисленная кавалерия.
M WS BS S T W I A Ld
Bull Centaur 8 5 3 4 4 2 3 2 9
Bull Centaur Guardian 8 5 3 4 4 2 3 3 9
Bull Centaur Elder 8 6 3 5 5 3 4 4 9
TROOP TYPE: Monstrous Beast.
SPECIAL RULES: Blessing of Hashut, Bondage
of Hashut, Flaming Attacks, Immune to Psychology,
Fear, 6+ Scaly Skin.
Смертные машины
Не все механизмы ГХ заключают в себя душу демона. Поскольку обычные машины несложны, ГХ доверяют рабам работать с ними - команда составляет Огра, заряжающего снаряды, и двух рабов
Паланкин
Наполовину окаменевший Колдун, которого несут Бессмертные на троне. Аналогия Короля гномов.
Черные Орки
Выведенные ГХ идеальные рабы. Disposable, Immune to
Psychology
Огры/Огры Хаоса
Интересная часть -
Often, service to the Dawi'Zharr represents the first step
for Ogres on the road to true Chaos worship. While
fighting for the Chaos Dwarfs they sometimes receive
suits of Chaos armour, giving them a taste of the
daemonic. When the urge to wander takes them again,
they head north into the Chaos wastes, destined to join
up with a warband of Chaos Warriors or Beastmen.
Khorne, the Blood God, is the most popular patron for
Ogres who are seduced by the lure of Chaos, and it is
not unusual for them to walk down the path of the
berserker, becoming consumed with a frenzied
bloodlust in battle.
There are many Ogres who remain a permanent part of
Chaos Dwarf retinues though, serving as fully
integrated members of the warband. Ogres naturally
take up the customs of their adopted cultures, and with
Chaos Dwarfs it is no different – they may attempt to
grow beards which they curl into the same exotic styles
as their masters, and some even don the fearsome iron
masks or ornate helms that are so characteristic of the
Dawi'Zharr. There are many such Ogres in the Plain of
Zharr, living and working alongside the Chaos Dwarfs.
Ogres being such robust creatures, they do not mind the
choking smog, and there is always a plentiful supply of
food around in the form of slaves, making life amongst
the Chaos Dwarfs a very viable alternative for Ogres.
Алтарь Хашута
Похожая по принципу на Наковальню Рока штука.
Броня Рока для Быко-кентавра.
BULL CENTAUR DOOM HARNESS
Похожая по принципу на колесницу штука.
Особые персонажи:
Гхорт Жестокий,
Верховный Лидер Конклава, Мастер Зхарра
MAGIC: Ghorth is a Level 4 Chaos Dwarf Sorcerer
Lord. He always uses spells from the Lore of Hashut.
SPECIAL RULES: Unyielding, Bondage of
Hashut.
Sorcerers' Curse: Like all Priests of Hashut, Ghorth is
afflicted with the Sorcerers' Curse. He has 4+ Scaly
Skin.
The Black Throne: Ghorth rides atop a Palanquin
etched with daemonic runes. The Black Throne causes
Fear and grants Ghorth a 5+ ward save. Like a normal
Palanquin it has the Iron Bound rule and magical
attacks, but is also a Large Target.
MAGIC ITEMS:
The Mask of Zhargon: Talisman. Long ago, Zhargon
the Great wore a suit of golden Chaos armour that, it
was rumoured, staved off the Sorcerers' Curse. Ghorth
recovered this mask from the Temple of Hashut's
deepest vaults which he believes comes from that very
suit of armour. Whatever its provenance, this item of
dread power offers unparalleled protection from hostile
magic. Ghorth has Magic Resistance (3).
Daemonic Familiar: Enchanted Item. Ghorth may cast
one random spell from the Lore of Shadow as a Bound
Spell with a power level of 4. Roll to determine which
spell he may cast at the start of each Chaos Dwarf
Magic phase, just as if generating a spell as normal,
however the spell cannot be exchanged for Steed of
Shadows.
The Book of Hashut: Arcane Item. Zhargon's
masterwork was the Book of Hashut, a tome in which
he recorded all the incantations of the Father of
Darkness. Ghorth is now the keeper of this dangerous
text and uses its forbidden knowledge to his advantage.
Ghorth has Loremaster (Hashut).
Затанн Черный,
Командир Башни Зхарра, Лорд Рока
Ненавидящий обычных гномов Бессмертный
Reckless Hate: Even amongst the Immortals, Zhatan is
renowned for his savage loathing of all non-Chaos
Dwarfs. He is subject to Hatred, but continues to be
affected after the first round of combat, so he may
always re-roll misses in close combat.
MAGIC ITEMS:
The Hammer of Zharr: Magic Weapon. This huge
two-handed warhammer is a mighty relic of ancient
times, dating back to the founding of the Chaos Dwarf
empire. The Hammer of Zharr is a great weapon that
ignores armour saves.
The Ring of Unmaking: Talisman. This ring of smooth
obsidian reduces the enchanted weapons made by other
races to ordinary steel when contact is made between
blade and the black stone. The Ring of Unmaking
negates the power of any magic or runic weapons
carried by models in base contact – treat them as nonmagical weapons of their type.
The Black Mantle: Enchanted Item. Across Zhatan's
shoulders sits a cloak stitched from the skins of slaves
tortured in the Temple of Hashut. Blackened by the
fires of the Father of Darkness, this terrible object
radiates an aura of dread. Zhatan causes Fear.
Астрагот,
Верховный Жрец Хашута, Старый Камнебород
Самый древний Колдун, с наполовину механическим телом. Очень высокая броня.
Лорд Баал,
Последний Страж, Древнейший Быкотавр, Смерть Миров
Бешенный и невероятно могущественный быкотавр
HOTHGAR DAEMONBANE
Sorcerer of the Forge, Scourge of the Empyrean, The Soul Slaver
RYKARTH THE UNBREAKABLE
Captain of the Granite Guard, The Hand of Ghorth
VOLGAR THE MAD
Shattermind, The Living Conduit
GHUZ SLAVETAKER
Plague of the Seas, Captain of
The Bull's Fury
GORDUZ BACKSTABBER
Hobgoblin Chieftain, Sneakiest Git
THE ANCESTOR GOLEM
OF THAGG-A-DUR