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Группа 1
Desktop SandyBridge GT2
Desktop SandyBridge GT2+
Mobile SandyBridge GT2
Mobile SandyBrdige GT2+
Рекомендуемые настройки
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr false; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_shadermodel 0; # gfx_shadermodel <int>, Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 #
gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0-bilinear, 5- anisotropic 16x #
gfx_texture_quality 3; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_directx11 false; # gfx_directx11 <bool>, Enable DirectX 11 rendering #
gfx_distortion false; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field false; # gfx_depth_of_field <bool>, Enable Depth of Field effects #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shadows #
gfx_sky_quality 2; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 2; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 2; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 1; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 2; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 2; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 3; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 0; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 3; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 1; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_effects_quality 2; # gfx_effects_quality <int>, Set effects quality. 0 - lowest, 3 - ultra #
gfx_vignette false; # gfx_vignette <true|false>, Enable vignette #
gfx_picture_in_picture false; # gfx_picture_in_picture <true|false>, Enable picture_in_picture #
Группа 2
Radeon HD 4800
GeForce 9800
GeForce GTX 295
GeForce GTX 260
GeForce GTX 280
GeForce GTX 285
GeForce GTX 275
Рекомендуемые настройки
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr true; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_shadermodel 1; # gfx_shadermodel <int>, Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 #
gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0-bilinear, 5- anisotropic 16x #
gfx_texture_quality 3; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_directx11 false; # gfx_directx11 <bool>, Enable DirectX 11 rendering #
gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field false; # gfx_depth_of_field <bool>, Enable Depth of Field effects #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shadows #
gfx_sky_quality 3; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 3; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 3; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 3; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 3; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 2; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 4; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 3; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 4; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 1; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_effects_quality 3; # gfx_effects_quality <int>, Set effects quality. 0 - lowest, 3 - ultra #
gfx_vignette true; # gfx_vignette <true|false>, Enable vignette #
gfx_picture_in_picture false; # gfx_picture_in_picture <true|false>, Enable picture_in_picture #
Группа 3
GeForce 9600
GeForce 9500
GeForce 9400
GeForce 8800
GeForce 8600
GeForce 8500
GeForce 8400
Radeon HD 4670
Radeon HD 4650
Radeon HD 4350
Рекомендуемые настройки
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr true; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_shadermodel 1; # gfx_shadermodel <int>, Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 #
gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0-bilinear, 5- anisotropic 16x #
gfx_texture_quality 2; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_directx11 false; # gfx_directx11 <bool>, Enable DirectX 11 rendering #
gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field false; # gfx_depth_of_field <bool>, Enable Depth of Field effects #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shadows #
gfx_sky_quality 2; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 2; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 2; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 2; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 2; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 2; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 3; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 2; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 3; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 1; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_effects_quality 2; # gfx_effects_quality <int>, Set effects quality. 0 - lowest, 3 - ultra #
gfx_vignette true; # gfx_vignette <true|false>, Enable vignette #
gfx_picture_in_picture false; # gfx_picture_in_picture <true|false>, Enable picture_in_picture #
Группа 4
GeForce 7950
GeForce 7900
Radeon X1950
GeForce 9600M
GeForce 8600M
GeForce 9800M
GeForce 8400M
GeForce 8800M
GeForce 9300M
GeForce 9500M
GeForce 8700M
GeForce GTX 260M
GeForce GTS 150
GeForce GT 130M
GeForce 9200M
Mobility Radeon HD 4650
Mobility Radeon HD 4570
Mobility Radeon HD 3650
Mobility Radeon HD 3470
Mobility Radeon HD 2600
Radeon HD 3870
Radeon HD 3850
Radeon HD 360
Radeon HD 3450
Radeon HD 3200
Radeon HD 2600
Radeon HD 2400
Intel 4
Intel 965
Рекомендуемые настройки
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr true; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_shadermodel 1; # gfx_shadermodel <int>, Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 #
gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0-bilinear, 5- anisotropic 16x #
gfx_texture_quality 2; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_directx11 false; # gfx_directx11 <bool>, Enable DirectX 11 rendering #
gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field false; # gfx_depth_of_field <bool>, Enable Depth of Field effects #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shadows #
gfx_sky_quality 2; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 2; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 2; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 2; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 2; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 2; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 3; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 2; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 3; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 1; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_effects_quality 2; # gfx_effects_quality <int>, Set effects quality. 0 - lowest, 3 - ultra #
gfx_vignette true; # gfx_vignette <true|false>, Enable vignette #
gfx_picture_in_picture false; # gfx_picture_in_picture <true|false>, Enable picture_in_picture #
Группа 5
82945G Express
82915G Express
Intel G33
Intel G31
G33/G31 Express
945GM Express
945 Express
82915GM/GMS
82915GM
82915GMS
Radeon X600
Radeon X550
Radeon X300
Radeon 9800
Radeon 9700
Radeon 9600
Radeon 9550
Radeon 9500/9700
Radeon 9500
Mobility Radeon X600
Chrome9
UniChrome
UniChromeII
Mirage
GeForce 7800
GeForce 7650
GeForce 7600
GeForce 7500
GeForce 7300
GeForce 7100
GeForce 7050
GeForce 6800
GeForce 6600
GeForce 6200
GeForce 6150
GeForce 6100
GeForce Go 7950
GeForce Go 7900
GeForce Go 7600
GeForce Go 7300
GeForce Go 7150M
Radeon 3100
Radeon X1900
Radeon X1900
Radeon X1650
Radeon X1600
Radeon X1300
Radeon X1550
Radeon X800
Radeon X700
Mobility Radeon X2300
Mobility Radeon X1700
Mobility Radeon X1600
Mobility Radeon X1400
Mobile SandyBridge GT1,0x8086,0x0106
Desktop SandyBridge GT1,0x8086,0x0102
SandyBridge Server,0x8086,0x010
Рекомендуемые настройки
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr false; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_shadermodel 0; # gfx_shadermodel <int>, Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 #
gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0-bilinear, 5- anisotropic 16x #
gfx_texture_quality 0; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_directx11 false; # gfx_directx11 <bool>, Enable DirectX 11 rendering #
gfx_distortion false; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field false; # gfx_depth_of_field <bool>, Enable Depth of Field effects #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shadows #
gfx_sky_quality 0; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 0; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 0; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 0; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 0; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 0; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 0; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 0; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 1; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 0; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_effects_quality 0; # gfx_effects_quality <int>, Set effects quality. 0 - lowest, 3 - ultra #
gfx_vignette true; # gfx_vignette <true|false>, Enable vignette #
gfx_picture_in_picture false; # gfx_picture_in_picture <true|false>, Enable picture_in_picture #