Хотя сам компьютер не самый игровой.
Вот рекоммендуемые настройки графики для вашей карты
Нажмите, чтобы прочитать
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr true; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_shadermodel 1; # gfx_shadermodel <int>, Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 #
gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0-bilinear, 5- anisotropic 16x #
gfx_texture_quality 2; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_directx11 false; # gfx_directx11 <bool>, Enable DirectX 11 rendering #
gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field false; # gfx_depth_of_field <bool>, Enable Depth of Field effects #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shadows #
gfx_sky_quality 2; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 2; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 2; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 2; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 2; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 2; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 3; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 2; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 3; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 1; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_effects_quality 2; # gfx_effects_quality <int>, Set effects quality. 0 - lowest, 3 - ultra #
gfx_vignette true; # gfx_vignette <true|false>, Enable vignette #
gfx_picture_in_picture false; # gfx_picture_in_picture <true|false>, Enable picture_in_picture #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr true; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_shadermodel 1; # gfx_shadermodel <int>, Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 #
gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0-bilinear, 5- anisotropic 16x #
gfx_texture_quality 2; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_directx11 false; # gfx_directx11 <bool>, Enable DirectX 11 rendering #
gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field false; # gfx_depth_of_field <bool>, Enable Depth of Field effects #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shadows #
gfx_sky_quality 2; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 2; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 2; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 2; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 2; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 2; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 3; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 2; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 3; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 1; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_effects_quality 2; # gfx_effects_quality <int>, Set effects quality. 0 - lowest, 3 - ultra #
gfx_vignette true; # gfx_vignette <true|false>, Enable vignette #
gfx_picture_in_picture false; # gfx_picture_in_picture <true|false>, Enable picture_in_picture #