Вот все что есть. Только к моему скрипту отношения нет вроде.17:35:58.515 [system.rpt] [always] CPU: SSE217:35:58.515 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===17:35:58.531 [system.io] [always] mounted pack packs/data_0.pack17:35:58.531 [system.io] [always] mounted pack packs/data_1.pack17:35:58.531 [system.io] [always] mounted pack packs/data_2.pack17:35:58.531 [system.io] [always] mounted pack packs/data_3.pack17:35:58.531 [system.io] [always] mounted pack packs/data_4.pack17:35:58.531 [system.io] [always] mounted pack packs/localized.pack17:36:49.234 [game.script] [error] Script parsing error at line 1340, column 52 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txtUnrecognised character data string (admiral)17:36:49.234 [game.script] [error] Script parsing error at line 1344, column 13 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txtCouldn't create a script from file mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt17:38:14.546 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:14.671 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:14.671 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:14.671 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.078 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.078 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.078 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.078 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.093 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.093 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.109 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.109 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.171 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.171 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.171 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:38:15.171 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.062 [game.script] [error] Trigger processing error in <SizeSet1End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.062 [game.script] [error] Trigger processing error in <SizeSet2End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.062 [game.script] [error] Trigger processing error in <SizeSet3End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.062 [game.script] [error] Trigger processing error in <SizeSet4End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.156 [game.script] [error] Trigger processing error in <SizeSet1End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.156 [game.script] [error] Trigger processing error in <SizeSet2End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.156 [game.script] [error] Trigger processing error in <SizeSet3End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.156 [game.script] [error] Trigger processing error in <SizeSet4End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.171 [game.script] [error] Trigger processing error in <SizeSet1End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.171 [game.script] [error] Trigger processing error in <SizeSet2End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.171 [game.script] [error] Trigger processing error in <SizeSet3End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.171 [game.script] [error] Trigger processing error in <SizeSet4End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.187 [game.script] [error] Trigger processing error in <SizeSet1End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.187 [game.script] [error] Trigger processing error in <SizeSet2End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.187 [game.script] [error] Trigger processing error in <SizeSet3End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:48:53.187 [game.script] [error] Trigger processing error in <SizeSet4End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:31.343 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.921 [game.script] [error] Trigger processing error in <SizeSet1End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.921 [game.script] [error] Trigger processing error in <SizeSet2End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.921 [game.script] [error] Trigger processing error in <SizeSet3End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.921 [game.script] [error] Trigger processing error in <SizeSet4End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.937 [game.script] [error] Trigger processing error in <SizeSet1End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.937 [game.script] [error] Trigger processing error in <SizeSet2End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.937 [game.script] [error] Trigger processing error in <SizeSet3End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.937 [game.script] [error] Trigger processing error in <SizeSet4End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.937 [game.script] [error] Trigger processing error in <SizeSet1End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.937 [game.script] [error] Trigger processing error in <SizeSet2End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.937 [game.script] [error] Trigger processing error in <SizeSet3End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.937 [game.script] [error] Trigger processing error in <SizeSet4End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.953 [game.script] [error] Trigger processing error in <SizeSet1End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.953 [game.script] [error] Trigger processing error in <SizeSet2End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.953 [game.script] [error] Trigger processing error in <SizeSet3End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:49:41.953 [game.script] [error] Trigger processing error in <SizeSet4End> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet1> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet2> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet3> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition17:51:20.796 [game.script] [error] Trigger processing error in <SizeSet4> : PercentageUnitAttribute needs a living character with an army.when testing <PercentageUnitAttribute> condition
Создатель:Knights of Honor:TW,Call of Warhammer:TW
Регистрация:11.янв.08
Слава: 3 147
Отправлено 08 августа 2011 - 13:17
Хранитель,
17:36:49.234 [game.script] [error] Script parsing error at line 1340, column 52 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
Unrecognised character data string (admiral)
Мы ждали, мы верили. И наша вера была вознаграждена! Анонс Total War: WARHAMMER состоялся! Скептики были посрамлены, а вахоманы возликовали! Но разработчики на форумах успели уже рассказать немало подробностей. Во первых стало известно? что это будет не одна игра, а трилогия сдобренная целым сомном аддонов и дополнительного платного и бесплатного контента. Во-вторых фракций будет только четыре (Империя Сигмара, Зеленокожие, Гномы и Графы-Вампиры) но обещают сделать их максимально проработанными, богатыми на юниты и реально отличающимися друг от друга по геймплею. В третьих - главы фракций теперь не просто генералы которых не жалко потерять в бою. Теперь это Легендарные Лорды (Карл Франц, Гримгор, Торгрим и Маннфрэд фон Карштайн), герои со уникальным оружием, верховым животным, шмотками и набором квестов. Еще обещают такие новинки как летающие юниты, магию, танки, пушки и мущкеты... в общем вкуснятинка! В общем ждем больше информации и надеемся, что игра станет прорывом в серии.
Ну а апологетам историчности спешим успокоить - над Вархаммер трудится отдельная команда. Исторические игры Тотал Вар производство фэнтэзийной игры не тормозит.
Анонс Total War: Attila с одной стороны немало удивил нас, а с другой еще раз доказал, что СА идет проторенной дорожкой. Ведь Аттила по сути это сиквэл аддона "Вторжение варваров" для Рима 1. Правда на этот раз они не стали скромничать и назвали его "новой игрой". Ок, мы не будем спорить. Отдельная игра про нашествие варварских племен на цивилизации античного мира - это прекрасно. Нужно отметиьт что разработчики действительно поработали на славу. По мнению большинства игроков, Аттила действительно оказался достойным продуктом, позволившим окунутся в мрачные эпохи.
Анонс Rome II Total War состоялся 2 июля и это вызвало настоящую бурю восторга нашего сообщества! Настолько люди истосковались по рукопашному бою и легионерам, что анонс сиквела восприняли как настоящее чудо и "сбычу мечт". Снова вести в бой скованные железной дисциплиной легионы, непоколебимых греческих гоплитов и македонских сариссофоров, топтать врагов слонами и забрасывать отрубленными головами - это ли не счастье! Но ведь новые игры Total War это еще и морские баталии. И тут уж будет море фана, ведь разработчики обещают активное взаимодействие между сухопутными и военно-морскими силами. Обоюдный обстрел между береговыми укреплениями и боевыми кораблями на рейде даст новую степень свободы "стратегосам" античного мира.