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building temple_dievas{ convert_to temple_dievas_castle religion pagan levels dievas_altar dievas_sanctuary dievas_temple { dievas_altar city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } religion_level bonus 2 law_bonus bonus 1 happiness_bonus bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1700 settlement_min town upgrades { dievas_sanctuary } } dievas_sanctuary city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { capability { agent priest 0 requires factions { lithuania, } religion_level bonus 3 law_bonus bonus 2 happiness_bonus bonus 2 agent_limit priest 1 } material wooden construction 3 cost 3000 settlement_min large_town upgrades { dievas_temple } } dievas_temple city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Dievas Guard" 1 0.17 1 0 requires factions { lithuania, } religion_level bonus 4 law_bonus bonus 3 happiness_bonus 3 agent_limit priest 2 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 4 cost 3500 settlement_min large_city upgrades { } } } plugins { }}building temple_dievas_castle{ convert_to temple_dievas religion pagan levels c_dievas_altar { c_dievas_altar castle requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } religion_level bonus 2 happiness_bonus bonus 2 law_bonus bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1700 settlement_min town upgrades { } } } plugins { }}building temple_perkunas{ convert_to temple_perkunas_castle religion pagan levels perkunas_altar perkunas_sanctuary perkunas_temple { perkunas_altar city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } population_health_bonus 1 population_growth_bonus bonus 1 requires event_counter is_the_ai 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { perkunas_sanctuary } } perkunas_sanctuary city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Followers of Perkunas" 1 0.17 1 0 requires factions { lithuania, } population_health_bonus 2 population_growth_bonus bonus 1 requires event_counter is_the_ai 1 religion_level bonus 2 agent_limit priest 1 } material wooden construction 3 cost 2200 settlement_min large_town upgrades { perkunas_temple } } perkunas_temple city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Followers of Perkunas" 1 0.25 2 0 requires factions { lithuania, } population_health_bonus 3 population_growth_bonus bonus 1 requires event_counter is_the_ai 1 religion_level bonus 3 agent_limit priest 2 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 4 cost 4000 settlement_min large_city upgrades { } } } plugins { }}building temple_perkunas_castle{ convert_to temple_perkunas religion pagan levels c_perkunas_altar { c_perkunas_altar castle requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } recruit_pool "Lettish Crossbowmen" 1 0.17 1 0 requires factions { lithuania, } population_health_bonus 1 population_growth_bonus bonus 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { } } } plugins { }}building temple_giltine{ convert_to temple_giltine_castle religion pagan levels giltine_altar giltine_sanctuary giltine_temple { giltine_altar city requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } law_bonus bonus 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { giltine_sanctuary } } giltine_sanctuary city requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } law_bonus bonus 2 religion_level bonus 2 agent_limit priest 1 } material wooden construction 3 cost 2200 settlement_min large_town upgrades { giltine_temple } } giltine_temple city requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Giltines Chosen" 1 0.17 1 0 requires factions { lithuania, } law_bonus bonus 3 religion_level bonus 3 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 agent_limit priest 2 } material wooden construction 4 cost 4000 settlement_min large_city upgrades { } } } plugins { }}building temple_giltine_castle{ convert_to temple_giltine religion pagan levels c_giltine_altar { c_giltine_altar castle requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } recruit_pool "Lettish Crossbowmen" 1 0.17 1 0 requires factions { lithuania, } law_bonus bonus 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { } } } plugins { }}
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building temple_catholic{ convert_to temple_catholic_castle religion catholic levels small_church church abbey cathedral huge_cathedral { small_church city requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, lithuania, } and event_counter lithuania_conversion 1 { convert_to 0 capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, lithuania, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 2 pope_disapproval 1 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 } material wooden construction 2 cost 800 settlement_min town upgrades { church } } church city requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, lithuania, } and event_counter lithuania_conversion 1 { convert_to 1 capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, lithuania, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 3 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 pope_disapproval 1 } material wooden construction 3 cost 1600 settlement_min large_town upgrades { abbey } } abbey city requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, lithuania, } and event_counter lithuania_conversion 1 { capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, lithuania, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } happiness_bonus bonus 2 religion_level bonus 4 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 pope_disapproval 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 } material stone construction 5 cost 3200 settlement_min city upgrades { cathedral } } cathedral city requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, lithuania, } and event_counter lithuania_conversion 1 { capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, lithuania, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } recruit_pool "Armored Clergy" 1 0.085 1 0 requires factions { denmark, norway, } recruit_pool "Dismounted Armored Clergy" 1 0.13 2 0 requires factions { denmark, norway, } happiness_bonus bonus 2 religion_level bonus 5 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 pope_disapproval 1 pope_approval 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 } material stone construction 7 cost 6400 settlement_min large_city upgrades { huge_cathedral } } huge_cathedral city requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, lithuania, } and event_counter lithuania_conversion 1 { capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, lithuania, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } recruit_pool "Armored Clergy" 1 0.13 2 0 requires factions { denmark, norway, } recruit_pool "Dismounted Armored Clergy" 1 0.17 3 0 requires factions { denmark, norway, } happiness_bonus bonus 3 religion_level bonus 5 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 pope_disapproval 1 pope_approval 1 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 population_health_bonus bonus 3 } material stone construction 10 cost 10000 settlement_min huge_city upgrades { } } } plugins { }}building temple_catholic_castle{ convert_to temple_catholic religion catholic levels small_chapel chapel { small_chapel castle requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, lithuania, } and event_counter lithuania_conversion 1 { convert_to 0 capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, lithuania, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 2 pope_disapproval 1 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 } material wooden construction 2 cost 800 settlement_min town upgrades { chapel } } chapel castle requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, lithuania, } and event_counter lithuania_conversion 1 { convert_to 1 capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, lithuania, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 3 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 pope_disapproval 1 population_health_bonus bonus 1 } material stone construction 4 cost 1600 settlement_min large_town upgrades { } } } plugins { }}
Сообщение отредактировал Bomborbia: 17 сентября 2012 - 01:09