; Казармы; NOLDORSbuilding noldors_barracks{ levels noldors_barracks_1 noldors_barracks_2 noldors_barracks_3 noldors_barracks_4 noldors_barracks_5 noldors_barracks_6 { noldors_barracks_1 requires factions { noldors, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { noldors_barracks_2 } } noldors_barracks_2 requires factions { noldors, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { noldors_barracks_3 } } noldors_barracks_3 requires factions { noldors, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { noldors_barracks_4 } } noldors_barracks_4 requires factions { noldors, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { noldors_barracks_5 } } noldors_barracks_5 requires factions { noldors, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { noldors_barracks_6 } } noldors_barracks_6 requires factions { noldors, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; LORIENbuilding lorien_barracks{ levels lorien_barracks_1 lorien_barracks_2 lorien_barracks_3 lorien_barracks_4 lorien_barracks_5 lorien_barracks_6 { lorien_barracks_1 requires factions { lorien, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { lorien_barracks_2 } } lorien_barracks_2 requires factions { lorien, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { lorien_barracks_3 } } lorien_barracks_3 requires factions { lorien, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { lorien_barracks_4 } } lorien_barracks_4 requires factions { lorien, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { lorien_barracks_5 } } lorien_barracks_5 requires factions { lorien, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { lorien_barracks_6 } } lorien_barracks_6 requires factions { lorien, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; SILVANbuilding silvan_barracks{ levels silvan_barracks_1 silvan_barracks_2 silvan_barracks_3 silvan_barracks_4 silvan_barracks_5 silvan_barracks_6 { silvan_barracks_1 requires factions { silvan, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { silvan_barracks_2 } } silvan_barracks_2 requires factions { silvan, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { silvan_barracks_3 } } silvan_barracks_3 requires factions { silvan, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { silvan_barracks_4 } } silvan_barracks_4 requires factions { silvan, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { silvan_barracks_5 } } silvan_barracks_5 requires factions { silvan, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { silvan_barracks_6 } } silvan_barracks_6 requires factions { silvan, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; DWARVESbuilding dwarves_barracks{ levels dwarves_barracks_1 dwarves_barracks_2 dwarves_barracks_3 dwarves_barracks_4 dwarves_barracks_5 dwarves_barracks_6 { dwarves_barracks_1 requires factions { dwarves, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { dwarves_barracks_2 } } dwarves_barracks_2 requires factions { dwarves, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { dwarves_barracks_3 } } dwarves_barracks_3 requires factions { dwarves, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { dwarves_barracks_4 } } dwarves_barracks_4 requires factions { dwarves, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { dwarves_barracks_5 } } dwarves_barracks_5 requires factions { dwarves, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { dwarves_barracks_6 } } dwarves_barracks_6 requires factions { dwarves, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; ERIADORbuilding eriador_barracks{ levels eriador_barracks_1 eriador_barracks_2 eriador_barracks_3 eriador_barracks_4 eriador_barracks_5 eriador_barracks_6 { eriador_barracks_1 requires factions { eriador, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { eriador_barracks_2 } } eriador_barracks_2 requires factions { eriador, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { eriador_barracks_3 } } eriador_barracks_3 requires factions { eriador, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { eriador_barracks_4 } } eriador_barracks_4 requires factions { eriador, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { eriador_barracks_5 } } eriador_barracks_5 requires factions { eriador, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { eriador_barracks_6 } } eriador_barracks_6 requires factions { eriador, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; DALEbuilding dale_barracks{ levels dale_barracks_1 dale_barracks_2 dale_barracks_3 dale_barracks_4 dale_barracks_5 dale_barracks_6 { dale_barracks_1 requires factions { dale, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { dale_barracks_2 } } dale_barracks_2 requires factions { dale, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { dale_barracks_3 } } dale_barracks_3 requires factions { dale, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { dale_barracks_4 } } dale_barracks_4 requires factions { dale, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { dale_barracks_5 } } dale_barracks_5 requires factions { dale, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { dale_barracks_6 } } dale_barracks_6 requires factions { dale, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; ROHANbuilding rohan_barracks{ levels rohan_barracks_1 rohan_barracks_2 rohan_barracks_3 rohan_barracks_4 rohan_barracks_5 rohan_barracks_6 { rohan_barracks_1 requires factions { rohan, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { rohan_barracks_2 } } rohan_barracks_2 requires factions { rohan, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { rohan_barracks_3 } } rohan_barracks_3 requires factions { rohan, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { rohan_barracks_4 } } rohan_barracks_4 requires factions { rohan, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { rohan_barracks_5 } } rohan_barracks_5 requires factions { rohan, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { rohan_barracks_6 } } rohan_barracks_6 requires factions { rohan, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; GONDORbuilding gondor_barracks{ levels gondor_barracks_1 gondor_barracks_2 gondor_barracks_3 gondor_barracks_4 gondor_barracks_5 gondor_barracks_6 { gondor_barracks_1 requires factions { gondor, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { gondor_barracks_2 } } gondor_barracks_2 requires factions { gondor, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { gondor_barracks_3 } } gondor_barracks_3 requires factions { gondor, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { gondor_barracks_4 } } gondor_barracks_4 requires factions { gondor, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { gondor_barracks_5 } } gondor_barracks_5 requires factions { gondor, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { gondor_barracks_6 } } gondor_barracks_6 requires factions { gondor, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; ARNORbuilding arnor_barracks{ levels arnor_barracks_1 arnor_barracks_2 arnor_barracks_3 arnor_barracks_4 arnor_barracks_5 arnor_barracks_6 { arnor_barracks_1 requires factions { arnor, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { arnor_barracks_2 } } arnor_barracks_2 requires factions { arnor, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { arnor_barracks_3 } } arnor_barracks_3 requires factions { arnor, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { arnor_barracks_4 } } arnor_barracks_4 requires factions { arnor, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { arnor_barracks_5 } } arnor_barracks_5 requires factions { arnor, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { arnor_barracks_6 } } arnor_barracks_6 requires factions { arnor, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; MORDORbuilding mordor_barracks{ levels mordor_barracks_1 mordor_barracks_2 mordor_barracks_3 mordor_barracks_4 mordor_barracks_5 mordor_barracks_6 { mordor_barracks_1 requires factions { mordor, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { mordor_barracks_2 } } mordor_barracks_2 requires factions { mordor, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { mordor_barracks_3 } } mordor_barracks_3 requires factions { mordor, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { mordor_barracks_4 } } mordor_barracks_4 requires factions { mordor, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { mordor_barracks_5 } } mordor_barracks_5 requires factions { mordor, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { mordor_barracks_6 } } mordor_barracks_6 requires factions { mordor, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; NORTHERNbuilding northern_barracks{ levels northern_barracks_1 northern_barracks_2 northern_barracks_3 northern_barracks_4 northern_barracks_5 northern_barracks_6 { northern_barracks_1 requires factions { northern, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { northern_barracks_2 } } northern_barracks_2 requires factions { northern, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { northern_barracks_3 } } northern_barracks_3 requires factions { northern, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { northern_barracks_4 } } northern_barracks_4 requires factions { northern, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { northern_barracks_5 } } northern_barracks_5 requires factions { northern, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { northern_barracks_6 } } northern_barracks_6 requires factions { northern, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; GOMMbuilding gomm_barracks{ levels gomm_barracks_1 gomm_barracks_2 gomm_barracks_3 gomm_barracks_4 gomm_barracks_5 gomm_barracks_6 { gomm_barracks_1 requires factions { gomm, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { gomm_barracks_2 } } gomm_barracks_2 requires factions { gomm, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { gomm_barracks_3 } } gomm_barracks_3 requires factions { gomm, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { gomm_barracks_4 } } gomm_barracks_4 requires factions { gomm, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { gomm_barracks_5 } } gomm_barracks_5 requires factions { gomm, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { gomm_barracks_6 } } gomm_barracks_6 requires factions { gomm, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; ISENGARDbuilding isengard_barracks{ levels isengard_barracks_1 isengard_barracks_2 isengard_barracks_3 isengard_barracks_4 isengard_barracks_5 isengard_barracks_6 { isengard_barracks_1 requires factions { isengard, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { isengard_barracks_2 } } isengard_barracks_2 requires factions { isengard, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { isengard_barracks_3 } } isengard_barracks_3 requires factions { isengard, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { isengard_barracks_4 } } isengard_barracks_4 requires factions { isengard, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { isengard_barracks_5 } } isengard_barracks_5 requires factions { isengard, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { isengard_barracks_6 } } isengard_barracks_6 requires factions { isengard, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; DUNLANDbuilding dunland_barracks{ levels dunland_barracks_1 dunland_barracks_2 dunland_barracks_3 dunland_barracks_4 dunland_barracks_5 dunland_barracks_6 { dunland_barracks_1 requires factions { dunland, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { dunland_barracks_2 } } dunland_barracks_2 requires factions { dunland, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { dunland_barracks_3 } } dunland_barracks_3 requires factions { dunland, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { dunland_barracks_4 } } dunland_barracks_4 requires factions { dunland, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { dunland_barracks_5 } } dunland_barracks_5 requires factions { dunland, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { dunland_barracks_6 } } dunland_barracks_6 requires factions { dunland, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; RHUNbuilding rhun_barracks{ levels rhun_barracks_1 rhun_barracks_2 rhun_barracks_3 rhun_barracks_4 rhun_barracks_5 rhun_barracks_6 { rhun_barracks_1 requires factions { rhun, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { rhun_barracks_2 } } rhun_barracks_2 requires factions { rhun, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { rhun_barracks_3 } } rhun_barracks_3 requires factions { rhun, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { rhun_barracks_4 } } rhun_barracks_4 requires factions { rhun, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { rhun_barracks_5 } } rhun_barracks_5 requires factions { rhun, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { rhun_barracks_6 } } rhun_barracks_6 requires factions { rhun, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; HARADbuilding harad_barracks{ levels harad_barracks_1 harad_barracks_2 harad_barracks_3 harad_barracks_4 harad_barracks_5 harad_barracks_6 { harad_barracks_1 requires factions { harad, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { harad_barracks_2 } } harad_barracks_2 requires factions { harad, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { harad_barracks_3 } } harad_barracks_3 requires factions { harad, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { harad_barracks_4 } } harad_barracks_4 requires factions { harad, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { harad_barracks_5 } } harad_barracks_5 requires factions { harad, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { harad_barracks_6 } } harad_barracks_6 requires factions { harad, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; UMBARbuilding umbar_barracks{ levels umbar_barracks_1 umbar_barracks_2 umbar_barracks_3 umbar_barracks_4 umbar_barracks_5 umbar_barracks_6 { umbar_barracks_1 requires factions { umbar, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { umbar_barracks_2 } } umbar_barracks_2 requires factions { umbar, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { umbar_barracks_3 } } umbar_barracks_3 requires factions { umbar, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { umbar_barracks_4 } } umbar_barracks_4 requires factions { umbar, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { umbar_barracks_5 } } umbar_barracks_5 requires factions { umbar, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { umbar_barracks_6 } } umbar_barracks_6 requires factions { umbar, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; AVARIbuilding avari_barracks{ levels avari_barracks_1 avari_barracks_2 avari_barracks_3 avari_barracks_4 avari_barracks_5 avari_barracks_6 { avari_barracks_1 requires factions { avari, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { avari_barracks_2 } } avari_barracks_2 requires factions { avari, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { avari_barracks_3 } } avari_barracks_3 requires factions { avari, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { avari_barracks_4 } } avari_barracks_4 requires factions { avari, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { avari_barracks_5 } } avari_barracks_5 requires factions { avari, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { avari_barracks_6 } } avari_barracks_6 requires factions { avari, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; VINDANSbuilding vindans_barracks{ levels vindans_barracks_1 vindans_barracks_2 vindans_barracks_3 vindans_barracks_4 vindans_barracks_5 vindans_barracks_6 { vindans_barracks_1 requires factions { vindans, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { vindans_barracks_2 } } vindans_barracks_2 requires factions { vindans, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { vindans_barracks_3 } } vindans_barracks_3 requires factions { vindans, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { vindans_barracks_4 } } vindans_barracks_4 requires factions { vindans, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { vindans_barracks_5 } } vindans_barracks_5 requires factions { vindans, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { vindans_barracks_6 } } vindans_barracks_6 requires factions { vindans, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; ARTHANORbuilding arthanor_barracks{ levels arthanor_barracks_1 arthanor_barracks_2 arthanor_barracks_3 arthanor_barracks_4 arthanor_barracks_5 arthanor_barracks_6 { arthanor_barracks_1 requires factions { arthanor, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { arthanor_barracks_2 } } arthanor_barracks_2 requires factions { arthanor, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { arthanor_barracks_3 } } arthanor_barracks_3 requires factions { arthanor, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { arthanor_barracks_4 } } arthanor_barracks_4 requires factions { arthanor, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { arthanor_barracks_5 } } arthanor_barracks_5 requires factions { arthanor, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { arthanor_barracks_6 } } arthanor_barracks_6 requires factions { arthanor, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}; PHARASAINbuilding pharasain_barracks{ levels pharasain_barracks_1 pharasain_barracks_2 pharasain_barracks_3 pharasain_barracks_4 pharasain_barracks_5 pharasain_barracks_6 { pharasain_barracks_1 requires factions { pharasain, } { convert_to 1 capability { free_upkeep bonus 1 recruitment_slots 1 } material wooden construction 1 cost 500 settlement_min village upgrades { pharasain_barracks_2 } } pharasain_barracks_2 requires factions { pharasain, } { convert_to 2 capability { free_upkeep bonus 2 recruitment_slots 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { pharasain_barracks_3 } } pharasain_barracks_3 requires factions { pharasain, } { convert_to 3 capability { free_upkeep bonus 3 recruitment_slots 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { pharasain_barracks_4 } } pharasain_barracks_4 requires factions { pharasain, } { convert_to 4 capability { free_upkeep bonus 4 recruitment_slots 2 } material stone construction 4 cost 4000 settlement_min city upgrades { pharasain_barracks_5 } } pharasain_barracks_5 requires factions { pharasain, } { convert_to 5 capability { free_upkeep bonus 5 recruitment_slots 2 } material stone construction 5 cost 8000 settlement_min large_city upgrades { pharasain_barracks_6 } } pharasain_barracks_6 requires factions { pharasain, } { convert_to 6 capability { free_upkeep bonus 6 recruitment_slots 3 } material stone construction 6 cost 16000 settlement_min huge_city upgrades { } } } plugins { }}