Это, возможно, прозвучит ужасно нагло, но... Что если бы я Вам скинул свой campaign_script, а Вы бы оттуда убрали этот скрипт на спавн генералов? Я к сожалению ничего в этом файле не понимаю.
Удалил из файла campaign_script следующие строки:
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;--- No Heir Reinforcement declare_counter heir_venice set_counter heir_venice 0 declare_counter heir_sicily set_counter heir_sicily 0 declare_counter heir_milan set_counter heir_milan 0 declare_counter heir_papal_states set_counter heir_papal_states 0 declare_counter heir_denmark set_counter heir_denmark 0 declare_counter heir_egypt set_counter heir_egypt 0 declare_counter heir_scotland set_counter heir_scotland 0 declare_counter heir_cumans set_counter heir_cumans 0 declare_counter heir_mongols set_counter heir_mongols 0 declare_counter heir_turks set_counter heir_turks 0 declare_counter heir_france set_counter heir_france 0 declare_counter heir_hre set_counter heir_hre 0 declare_counter heir_england set_counter heir_england 0 declare_counter heir_portugal set_counter heir_portugal 0 declare_counter heir_poland set_counter heir_poland 0 declare_counter heir_byzantium set_counter heir_byzantium 0 declare_counter heir_moors set_counter heir_moors 0 declare_counter heir_russia set_counter heir_russia 0 declare_counter heir_spain set_counter heir_spain 0 declare_counter heir_hungary set_counter heir_hungary 0 declare_counter heir_aragon set_counter heir_aragon 0 declare_counter heir_lithuania set_counter heir_lithuania 0 declare_counter heir_kievan_rus set_counter heir_kievan_rus 0 declare_counter heir_teutonic_order set_counter heir_teutonic_order 0 declare_counter heir_timurids set_counter heir_timurids 0 declare_counter heir_norway set_counter heir_norway 0 declare_counter heir_jerusalem set_counter heir_jerusalem 0 declare_counter heir_kwarezm set_counter heir_kwarezm 0 monitor_event FactionTurnStart FactionType slave if I_IsFactionAIControlled england and I_NumberOfHeirs england < 4 and I_CompareCounter heir_england < 3 spawn_army faction england character random_name, named character, age 20, x 83, y 220, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit NE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_england 1 end_if if I_IsFactionAIControlled scotland and I_NumberOfHeirs scotland < 4 and I_CompareCounter heir_scotland < 3 spawn_army faction scotland character random_name, named character, age 20, x 53, y 253, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit NE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_scotland 1 end_if if I_IsFactionAIControlled denmark and I_NumberOfHeirs denmark < 4 and I_CompareCounter heir_denmark < 3 spawn_army faction denmark character random_name, named character, age 20, x 146, y 253, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit NE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_denmark 1 end_if if I_IsFactionAIControlled norway and I_NumberOfHeirs norway < 4 and I_CompareCounter heir_norway < 3 spawn_army faction norway character random_name, named character, age 20, x 114, y 280, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit NE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_norway 1 end_if if I_IsFactionAIControlled france and I_NumberOfHeirs france < 4 and I_CompareCounter heir_france < 3 spawn_army faction france character random_name, named character, age 20, x 92, y 202, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit NE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_france 1 end_if if I_IsFactionAIControlled hre and I_NumberOfHeirs hre < 4 and I_CompareCounter heir_hre < 3 spawn_army faction hre character random_name, named character, age 20, x 143, y 207, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit NE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_hre 1 end_if if I_IsFactionAIControlled milan and I_NumberOfHeirs milan < 4 and I_CompareCounter heir_milan < 3 spawn_army faction milan character random_name, named character, age 20, x 137, y 168, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit SE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_milan 1 end_if if I_IsFactionAIControlled aragon and I_NumberOfHeirs aragon < 4 and I_CompareCounter heir_aragon < 3 spawn_army faction aragon character random_name, named character, age 20, x 83, y 150, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit SE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_aragon 1 end_if if I_IsFactionAIControlled spain and I_NumberOfHeirs spain < 4 and I_CompareCounter heir_spain < 3 spawn_army faction spain character random_name, named character, age 20, x 32, y 148, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit SE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_spain 1 end_if if I_IsFactionAIControlled portugal and I_NumberOfHeirs portugal < 4 and I_CompareCounter heir_portugal < 3 spawn_army faction portugal character random_name, named character, age 20, x 17, y 123, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit SE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_portugal 1 end_if if I_IsFactionAIControlled venice and I_NumberOfHeirs venice < 4 and I_CompareCounter heir_venice < 3 spawn_army faction venice character random_name, named character, age 20, x 161, y 173, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit SE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_venice 1 end_if if I_IsFactionAIControlled sicily and I_NumberOfHeirs sicily < 4 and I_CompareCounter heir_sicily < 3 spawn_army faction sicily character random_name, named character, age 20, x 177, y 114, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit SE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_sicily 1 end_if if I_IsFactionAIControlled poland and I_NumberOfHeirs poland < 4 and I_CompareCounter heir_poland < 3 spawn_army faction poland character random_name, named character, age 20, x 222, y 213, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit NE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_poland 1 end_if if I_IsFactionAIControlled hungary and I_NumberOfHeirs hungary < 4 and I_CompareCounter heir_hungary < 3 spawn_army faction hungary character random_name, named character, age 20, x 206, y 179, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit NE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_hungary 1 end_if if I_IsFactionAIControlled kievan_rus and I_NumberOfHeirs kievan_rus < 4 and I_CompareCounter heir_kievan_rus < 3 spawn_army faction kievan_rus character random_name, named character, age 20, x 292, y 214, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit EE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_kievan_rus 1 end_if if I_IsFactionAIControlled russia and I_NumberOfHeirs russia < 4 and I_CompareCounter heir_russia < 3 spawn_army faction russia character random_name, named character, age 20, x 301, y 275, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit EE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_russia 1 end_if if I_IsFactionAIControlled byzantium and I_NumberOfHeirs byzantium < 4 and I_CompareCounter heir_byzantium < 3 spawn_army faction byzantium character random_name, named character, age 20, x 278, y 148, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit Greek Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_byzantium 1 end_if if I_IsFactionAIControlled lithuania and I_NumberOfHeirs lithuania < 4 and I_CompareCounter heir_lithuania < 3 spawn_army faction lithuania character random_name, named character, age 20, x 262, y 240, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit Lith Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_lithuania 1 end_if if I_IsFactionAIControlled teutonic_order and I_NumberOfHeirs teutonic_order < 4 and I_CompareCounter heir_teutonic_order < 3 and I_EventCounter inquisition > 0 spawn_army faction teutonic_order character random_name, named character, age 20, x 232, y 237, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit TO Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_teutonic_order 1 end_if if I_IsFactionAIControlled jerusalem and I_NumberOfHeirs jerusalem < 4 and I_CompareCounter heir_jerusalem < 3 spawn_army faction jerusalem character random_name, named character, age 20, x 329, y 78, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit NE Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_jerusalem 1 end_if if I_IsFactionAIControlled turks and I_NumberOfHeirs turks < 4 and I_CompareCounter heir_turks < 3 spawn_army faction turks character random_name, named character, age 20, x 339, y 133, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit ME Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_turks 1 end_if if I_IsFactionAIControlled egypt and I_NumberOfHeirs egypt < 4 and I_CompareCounter heir_egypt < 3 spawn_army faction egypt character random_name, named character, age 20, x 309, y 60, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit ME Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_egypt 1 end_if if I_IsFactionAIControlled moors and I_NumberOfHeirs moors < 4 and I_CompareCounter heir_moors < 3 spawn_army faction moors character random_name, named character, age 20, x 40, y 113, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit ME Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_moors 1 end_if if I_IsFactionAIControlled kwarezm and I_NumberOfHeirs kwarezm < 4 and I_CompareCounter heir_kwarezm < 3 spawn_army faction kwarezm character random_name, named character, age 20, x 449, y 93, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit ME Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_kwarezm 1 end_if if I_IsFactionAIControlled cumans and I_NumberOfHeirs cumans < 4 and I_CompareCounter heir_cumans < 3 spawn_army faction cumans character random_name, named character, age 20, x 440, y 250, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit Cuman Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_cumans 1 end_if if I_IsFactionAIControlled mongols and I_NumberOfHeirs mongols < 4 and I_CompareCounter heir_mongols < 3 and I_EventCounter mongols_invasion > 0 spawn_army faction mongols character random_name, named character, age 20, x 502, y 160, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit Keshikten Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_mongols 1 end_if if I_IsFactionAIControlled timurids and I_NumberOfHeirs timurids < 4 and I_CompareCounter heir_timurids < 3 and I_EventCounter timurids_invasion > 0 spawn_army faction timurids character random_name, named character, age 20, x 502, y 161, family traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1 unit Keshikten Bodyguard exp 2 armour 0 weapon_lvl 0 end inc_counter heir_timurids 1 end_if end_monitor
Что значит "и не включать сетап"?
Что значит "и не включать сетап"?
Извините, я тут новичек совсем, не умею редактировать сообщения, в итоге получается какая-то фигня =(