Welcome to all foreign friends!
I have redone unit stats and I am pleased with how battles play out. I am most concerned with my export_descr_buildings.txt and how AI factions recruit (if they recruit interesting armies to fight with). This requires extensive playtesting though. Also player economy.
Мaybe this information will help you :
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Factional dominance in the file descr_strat.txt:
Trader - the dominance of growth, trade, upgrade weapons, games, races, and bonus building.
Balanced - the dominance of growth on income, trade level prizes (roads), protection, and building a bonus.
Comfortable - the dominance of growth, agriculture, games, races, bonus awards and happiness.
Bureaucrat - the dominance of taxable income, health, trade, protection, improvement of law and bodyguards.
Religion - the dominance of growth, loyalty, taxable income, agriculture, protection and law.
Fortified - the dominance of protection on income, growth, loyalty, bodyguards and law.
Sailor - the predominance of sea trade, taxable income, protection, growth and trade.
Craftsman - to protect the dominance of race, taxable income, upgrade weapons, bonus prizes, mines, health and growth.
Preference in hiring armies of AI:
Genghis - inclined to hire fulgurant cavalry and light cavalry.
Caesar - is inclined to employ the heavy infantry, light cavalry, and siege equipment.
Napoleon - is inclined to employ mixed light and heavy infantry, light cavalry.
Mao - tend to hire large numbers of light infantry.
Stalin - tend to hire large numbers of heavy infantry.
Smith - no preference.( everything).
Henry - is inclined to employ heavy and light cavalry and infantry firearms.
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argue that the most viable option AI: Fortified Smith
Sorry but Lutar stratmap models looked better than the models of vanila Rome.
I think you need to return the Lutar models.
Сообщение отредактировал MSAT: 06 февраля 2018 - 19:59